The First Berserker: Khazan - Uma visão geral
The First Berserker: Khazan - Uma visão geral
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After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
Enquanto enfrenta um mundo cheio do criaturas perigosas, ele deve resgatar a honra de que perdeu, precisamente qual isso signifique combater este próprio exército que outrora o respeitava.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Esses problemas por balanceamento impactaram bem negativamente na minha gameplay, felizmente sãeste coisas simples do se resolver com 1 patch futuramente, porém Vive aqui este sinal do que certas partes do game nãeste parecem justas com o jogador.
O estilo por animação 3D pelo visual cel shading implementado com a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a de que os jogadores sintam saiba como se estivessem assistindo a uma animação.
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Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
Este Primeiro Berserker: ESTES impressionantes gráficos cel-shaded 3D de Khazan dãeste vida ao mundo de Arad usando este visual vibrante de filmes animados.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
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Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
Enquanto é normal de que jogos do visual soulslike tenham “muros” para testar a habilidade Destes jogadores, demorou um bom tempo até The First Berserker: Khazan qual outro inimigo exigisse tanto quanto este terceiro chefe do game.